Try Before You Trust: The Old-School Business Model That's Making a Surprisingly Timely Comeback
Before loot boxes, battle passes, and season tickets, there was shareware — a model built on the radical idea that players should actually get to try a game before committing to it. A new wave of indie developers is dusting off that philosophy, and in 2024, it feels less like nostalgia and more like a genuine solution to a real problem.